r/pcmasterrace 5800x3D / 4090 6h ago

Hardware Cyberpunk 2077 on 25 year old high end CRT

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Game is running at 1280x960 (DLAA), locked at 85 fps without drops. Monitor is a Samsung Syncmaster 1200NF. Powered by an RTX4090 and 5800x3D. Video colors are unedited, only using ingame Reshade to add some slight VHS noise and chroma smear for that extra CRT oomph.

17.7k Upvotes

818 comments sorted by

4.2k

u/Stoic_hawaiian808 5h ago

Night city at night is such a vibe.

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u/Alert_Raspberry_7456 5h ago

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u/Grey-Templar 4h ago

Well it's not called Day City for a reason.

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u/ExpressRabbit 4h ago

That would be silly. He was Richard Night not Dick Day.

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u/SomethingNotOriginal 3h ago

How do you get Dick from Richard?

You ask nicely.

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u/Crazy-Finger-4185 2h ago

Yeah, Dick Day is a public holiday, not a city.

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u/PsudoGravity 5h ago

There is a book that features a Night City, its from the early 2000s iirc, anyway the gimic of the city in this book, is that it is surrounded by a forcefield that renders the inside night, at all times, its like a tourist attraction festival thing.

From one of the culture books.

I was/am seriously bummed that cyberpunk didn't feature perpetual darkness/rain/fog/smog so thick you cant tell which is which.

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u/hekkerztekkerz 4h ago

Treno a town in Final Fantasy IX is perpetually night.

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u/Sterben27 5h ago

Which book? Sounds like it could be a good read.

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u/creditquery 4h ago

Excession, part of the culture series by Iain M Banks.

One of my favourite Culture novels, though perhaps a slightly odd place to start with the series, given that much of the book consists of conversations between the Minds of the various ships and orbitals involved, rendered in an unusual fashion. However, Excession is where I started, so not impossible.

Contains possibly my favourite literary alien species, the Affront.

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u/King_Six_of_Things 4h ago

Ah, the Affront! Quite the jolly bunch. Love a good party.

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u/GrownThenBrewed 4h ago

I think they might be talking about Neuromancer

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u/Mikhail_Mengsk 4h ago

Night City is not featured in Necromancer, probably just mentioned, and I don't remember anything like that. Being a minute since the last read but I don't think it's from that book.

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u/EVIL_EYE_IN_DA_SKY 3h ago

One of several locations in the "Sprawl" trilogy, of which Neuromancer is the first, is BAMA; the Boston-Atlanta metropolitan axis, aka the Sprawl. One, colossal, contiguous city. It's northeastern sectors are mostly covered in Cold War era concrete domes, including the entire island of Manhattan, many of which are in considerable disrepair.

I studied as much of Gibson's writing on the matter as I could in preparation for a Cyberpunk Red ttrpg campaign I wrote, that I tried my very best to merge with the existing lore as I could. A task I found to be much easier than I anticipated.

It was glorious, right until all my players moved to Seattle.

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u/XolosOnIce 4h ago

Invincible did this too

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u/Wait_ItGetsWorse 4h ago

Fun fact. It's called Night city because it is named after it's founder, Richard Night.

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u/Roflkopt3r 3h ago edited 3h ago

I just started playing Horizon: Zero Dawn (released 2017) and realised that night is one of those things where game graphics have massively improved in recent years.

The whole narrative of "game graphics haven't gotten any better in the last decade" really falls apart if you compare day/night cycles in these older open world games with modern ones.

The main way that rasterised graphics deal with the problem of indirect illumination is to simply apply a fixed minimum light level to everything, and then re-darken especially occluded places with SSAO. This works fine in broad daylight, where everyhing except very occluded corners is lit up indirectly, so very few truly black shadows exist. But it looks absurd at night.

Of course there were games with good night visuals before, but it almost always required static baking. So no dynamic day/night cycle (time of day is fixed for each scene), static environments (light maps don't work if too many large objects can be broken or moved), and little coverage for big open worlds (since lightmaps cannot be reused across multiple locations, so the installation size becomes impossibly large if you use it for more than a select number of locations).

Cyberpunk already did a pretty good job for night city in the release version, but path tracing since the Overdrive update (2022) made the real difference. Doom TDA also has some crazy good looking dark levels thanks to that tech.

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u/Ill-Mastodon-8692 3h ago

especially when Path traced, its gorgeous

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u/40mgmelatonindeep 2h ago

I really wished they skipped daytime and kept it always night city

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u/TournamentCarrot0 2h ago

If you ever go to Tokyo it all makes sense. It gets dark really early there and immediately you’re bathed in neo everywhere. Such a cool spot, felt Cyberpunk through and through.

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u/r0b0r0ug4r0u 2h ago

I really like the vibe of the game but I just can't get into it enough to finish it. I've tried multiple times and I get like 6 hours in and never touch it again. The combat is ultimately what I hate the most..it just feels clunky.

I want to like it so bad but egh

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u/eunit250 I5-13600k | RTX4070 2h ago

It feels so empty

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u/theAkke 5h ago

Would love to see it in person.
Looking at it through an ips screen kinda defeats the purpose.

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u/puaka AMD Ryzen 7 9800x3d | ASUS TUF 5090 OC | 64GB DDR5 6000 MT/s 5h ago

Just look at it through a CRT, duh! Don’t forget to film it for us.

/s

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u/smaguss 4h ago

Man, you don't look at a CRT TV. The CRT TV looks through you.

some analog purist somewhere lounging in a tattered sharper image chair from the 80s

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u/marcocom 3h ago

This isn’t that silly a comment. I worked in Silicon Valley at a graphics card company during the CRT days, and had a desk with 3 Sony Trinitron 24” (which was massive back then) wrapped around me for work everyday. You could feel the blasting radiation by the end of the day. Eyes watering and fucked up. LED monitors were such a big comfort upgrade. It’s hard to explain if you weren’t there.

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u/Over-Percentage-1929 2h ago

I will feed the trolls this once.

CRTs (especially like those you describe) have negligible radiation and the symptoms you describe are due to eyestrain from constant focusing vision on the close screen and eye movement for reading or gaming, see “Computer vision syndrome”.

This is not inherent to CRTs though and also applies to modern monitors/tablets/phones.

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u/marcocom 42m ago

Oh thanks for the insight, that’s good to learn.

I actually am now over 50 and even though my eyesight is still pretty sharp, good genes maybe, but I oddly struggle with needing light (more than other friends of my age) to see clearly.

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u/Porkamiso 3h ago

former online editor-pre internet it meant high res final output and I can sometime close my eyes and I still feel the heat coming from my flame suite.

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u/LikeGeorgeRaft 5h ago

Same here, mostly everything in my OLED look good

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u/dudes_indian 4h ago

Better in this case is subjective right? Of course CRT is going to have less detail than OLED, but that's what makes it a unique experience. Visual oddity is visual candy.

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u/fukkdisshitt 3h ago

I picked up my CRT from 04 that I had at my mom's house for decades recently now that I'm showing my kid games and giving him access to cartridge based systems.

I forgot how the colors glow on a CRT. I have s video for my nintendos and component for my Playstations and it's looks so nice, different look from the OLED monitor.

Some of the CRT filters for high refresh oled monitors are great but there's a certain quality it doesn't replicate. The lack of input lag on real hardware is big for a few games with strict timing. Ended up getting flash carts and I'm thinking about doing the HDD mod on my ps2

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u/LikeGeorgeRaft 3h ago edited 3h ago

Not just visual oddity, the lack of blur or overshoot when there is motion still makes CRT monitors a thing a lot of people are looking for

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u/VexingRaven 7800X3D + 4070 Super + 32GB 6000Mhz 2h ago

Don't OLEDs have those same advantages now?

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u/ServiceServices 5800x3D | RTX 4080 | 16GB | Air Cooled 1h ago

Not to the same degree. You'd have to see it in person. CRT motion is not limited to the refresh rate like an OLED.

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u/kael13 Kael13 2h ago

Yes they do.

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u/eldorel 3h ago

That depends in the CRT. Some of the trinitron monitors were way higher resolution and PPI than even current top of the line lcd and oled screens.

17 inch screens with a 2048 pixel vertical resolution weren't horribly uncommon, and that's basically equivalent to 4k.
And professional displays for CAD work could go quite a bit higher. My last CRTs were a matched set of second hand trinitrons that I used with 4096 vertical... (I don't remember the horizontal resolution, but it was 4:3.)

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u/SunsetCarcass 16GB 1333Mhz DDR3 4h ago

Then it looks better than the CRT

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u/Dorkamundo 3h ago

Not really.

The thing that gets lost in LCD/OLED is the "bleed" from the rays to the phosphor coating on the screen that softens the edges of rendered images. This is why SNES games looked so good on an old CRT TV, but they look overly blocky on newer techs, so much so that emulators have functions built in to simulate the bleed.

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u/DJFulcrum PC Master Race 5h ago

It is not easy to tell since it is a CRT on video, but the colour accuracy looks wild! The on-screen reproduction is sublime.

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u/Nervous-Cockroach541 5h ago

CRTs also have something akin to built in anti aliasing. To me, really old pixelated games look like shit on digital monitors and look a lot better on CRTs

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u/Fr00stee 4h ago edited 4h ago

old games were designed with it in mind to blur some textures together, I remember in some games the water looks like a checkerboard unless you use a crt and it blurs the checkerboard into an actual water texture

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u/Common-Trifle4933 3h ago

The waterfalls in the first three Sonic games are probably the most famous examples of that checkerboard effect

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u/Fr00stee 3h ago

damn I specifically wrote sonic games then I deleted the sonic part bc I couldnt remember what game it was from lmao

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u/DavidsSymphony 3h ago

Obligatory Sonic waterfall mention.

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u/Handsome_Claptrap 2h ago

More that "designed with it in mind", it's that they were viewed on CRT screens during the making of them. 

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u/doesnotgetthepoint 4h ago

Yes, lots of 16bit pixel art era games took this in mind allowing for dithering effects to be smoothed out, so that effects like transparency as well as an extended colour palette were possible.

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u/shadovvvvalker 4h ago

Addendum.

They didnt necessarily "take it in mind" seeing as the artists would make the things on the monitors too so they were actively seeing what it would look like when they made it.

They werent looking at crisp pixels and visualizing the effect, they saw it real time.

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u/doesnotgetthepoint 3h ago

True but they might plot out the art on a paper grid before hand to get an idea of structure/sizes as well as the patterns required for smooth dithering.

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u/KobraKay87 5800x3D / 4090 5h ago

Yes, I finished this game 2 times on my LG OLED and I would say the Color pop and brightness comes really close to HDR on the OLED. It’s wildly impressive and the video hardly does it justice.

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u/GoodOldHermes 3h ago

I have a 20 year old NEC Plasma.

Its only 720p and yet, 4k video looks sublime on it.

I have no idea, why.

It weighs like a motherfucker at 135 lbs for a 66 inch tv.

But its basically built like a tank

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u/CptAngelo 3h ago

I have no idea, why

thats analog vs digital for you dude, analog is just better... not practical these days, but oh my gawwd the quality lol, we just had shitty media back then

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u/Magjee 5700X3D / 3060ti 3h ago

It's how 144p was totally playable at the time

Text was readable

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u/FUTURE10S Pentium G3258, RTX 3080 12GB, 32GB RAM 2h ago

We didn't have 144p back then (outside of the OG GameBoy), that's just something YouTube made up. Game consoles were usually 480i/240p.

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u/spraying_brown 4h ago

he filtered it with reshade which kinda goes against the point

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u/Wrestler7777777 5h ago

If some manufacturer made a modern CRT with a DisplayPort connector, I'd buy that thing no questions asked.

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u/jme2712 9800x3d l PNY 5080 OC | 32gb G.skill 6000mt cl30 5h ago

All 400lbs of it

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u/Johnny_Couger 3h ago

I had a 36” Sony CRT. It was one of the last they made. It was legitimately 198lbs.

That thing lasted FOREVER. The HDMI port went out eventually but the TV itself still looked amazing.

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u/SnarkDolphin 1h ago

Do you still have it? With a soldering iron and some courage I bet you could get it working again

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u/usertoid 50m ago

As an electrician the amount of stuff I have encouraged my apprentices to destroy with that exact line is larger than I'd like to admit, but I figure apprentices have to learn somehow lol.

That and god hates a coward.

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u/ZazaB00 2h ago

I remember buying one of those beasts in college. The box was too big to fit into my car, so there I was unboxing it in a Best Buy parking lot. Then came the struggle of getting it to my converted attic apartment. I dont miss the days of big ass TVs.

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u/[deleted] 5h ago

[deleted]

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u/Far-Philosophy6918 4h ago

There is no 54" CRT. The maximum was a Sony 45" and that was only a model in Japan that was super duper rare (there's a rather famous YouTube video about it, people have doubted it ever even existed).

Both Sony and Mitsubishi made 40" CRTs that were much more available.

You're either confusing a rear projection set or misremembering. Rear projection sets didn't weigh that much as most of the weight is in the tubes.

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u/BuryMeLowToday 4h ago

Or lying

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u/Character-Sale-4098 4h ago

Or typo'd and reversed the 5 and 4 by accident. Both are likely.

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u/Top_Librarian6440 4h ago edited 4h ago

The most likely answer is that they’re mistaking a rear-projection for a CRT, because they’re both big “box” TVs. 

As the other commenter said, the one singular 45” model is rare that only one model has been thoroughly attested in over 35 years (which is on YouTube). Probably less than 100 were ever sold, with most probably being sold to commercial customers because of the $40,000 sticker price.  That model also came out in 1989/1990, which is certainly not “right before the switch to LCD”

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u/BowiesFixedPupil 4h ago

We had a 50" rear projection and an I believe 39" CRT, the CRT was easily twice as heavy.

I'm guessing you're probably right tho, they still weren't easy to manage and ours was a later rear projection.

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u/neverglobeback 4h ago

Afaik that 45” crt is so rare it’s highly unlikely they had one and didn’t state that fact. Btw that youtube video of the guy finding one in Japan and shipping it to the US is well worth a watch

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u/Former_Lobster9071 3h ago

I watched that video before, very satisfying! Definitely a recommended watch!

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u/SRSchiavone RTX 3070 Ti FE | i7-8700k | 32gb DDR4 | 2 TB M.2 | 28TB Exos HDD 3h ago

It was a great video! Loved the business they bought it from

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u/ibelieveyouwood 4h ago

Or he's not up on his TV history and mistakenly thought his old rear projection TV was a CRT without knowing the difference in obsolete technology from decades ago.

People lie for a lot of reasons on the internet, but this just seems like Dad's fish stories. The size and weight changes with each telling but it's not like he's actively trying to spread misinformation to destabilize the west.

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u/BuryMeLowToday 4h ago

Some people lie just because they can about smallest and least important things

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u/Cheap-Protection6372 4h ago

He doesnt seem to be someone that imported a SUPER UPDER DUPER HEAVY TV from japan, nor a japanese.

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u/reallynotnick i5 12600K | RX 6700 XT 3h ago

I mean there still is “Rear-projection CRT” (as opposed to like rear-projection DLP). I had a 51” Sony rear-projection CRT, got burn in from watching too much 4:3 content not stretched out. Still around 200lbs, but obviously much lighter per inch than a regular CRT.

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u/-MERC-SG-17 4h ago

The largest CRT ever made was 45" and cost nearly $40,000.

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u/lordbalazshun R7 7700X | RX 7600 | 32GB DDR5 4h ago edited 2h ago

isn't the largest crt 40" and incredibly rare?

edit: you're probably talking about a projection screen, which got way bigger than crts

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u/Huge_Protection1558 5h ago

america is okay

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u/AmperDon 5h ago

America is ██████

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u/arik_tf 4h ago

Damn I clicked that way too many times before I figured it out, well played

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u/An_AnonymousPotato i5 12400F ∣ RX 6650XT 8GB ∣ 16GB 3200MHz Arch Linux 4h ago

why does highlighting that make it black instead of blue ██████

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u/BurbMcDingus 4h ago

REDACTED

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u/XsNR Ryzen 5600X RX 9070 XT 32GB 3200MHz 5h ago

Given costs for a niche product, it would probably be thousands for a 24" display.

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u/Wrestler7777777 5h ago

How many thousands are we talking about? I'd happily pay 1-2k for a 24" CRT.

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u/F9-0021 285k | RTX 4090 | Arc A370m 4h ago

It would be way more than that. You're talking about rebuilding entire factories and supply chains for a niche product that maybe 0.00001% of people would be interested in. 

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u/XsNR Ryzen 5600X RX 9070 XT 32GB 3200MHz 5h ago

Probably about that I'd imagine, it depends how many they think they can sell. Much like with all flat screen processes too, the cost scales pretty directly with the amount you sell.

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u/Top_Librarian6440 4h ago

Increase that to easily 20k plus per newly built tube, honestly maybe in the realm of 50k+ including R&D. 

Tubes were not primarily made of off-the-shelf parts, everything was very highly engineered and precisely manufactured. This includes chemical engineering that has to be reverse-engineered, such as the actual glass of the tube and the phosphor screen. You of course also need all of the tooling to produce the parts, and cast the glass and phosphor screen, and to source electron guns. 

End of the day, you’re not going to end up with something better than what came at the very tail end of CRT production. Even the low-end manufacturers like Funai managed to tighten the process extensively to narrow the gap between them and the lingering mid-tier Sony, Hitachi, Sharp etc sets. 

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u/XsNR Ryzen 5600X RX 9070 XT 32GB 3200MHz 3h ago

Yeah that's what I meant. If you managed to sell to say every retro consumer (not likely but still), and maybe arcade cabinets, could be a potential market, you might be able to get high enough that they'd still be crazy expensive for a small, kind of shitty screen. It would have to be a massive drive though, so it's never going to happen to that scale.

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u/SunInTheShade 2h ago

where would you put it though, seriously?

I was there for the 21" trinitrons. they were lovely, but they were super deep. They can't just go in front of you on a desk like today. We used corner desks to allow space for the monitor to sit back in.

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u/Golf_wang7890 4h ago

As a smash bros melee player, 1000%

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u/Shaggy_One Ryzen 5700x3D, Sapphire 9070XT 2h ago

It would probably cost like 5k+ thanks to the sheer weight and basically reviving dead manufacturing methods.

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u/Dorkamundo 3h ago

There were plenty built with DVI and there's plenty of cheap DP to DVI cables, since there's no need to modify the signal.

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u/Ghosty141 Specs/Imgur here 3h ago

You can get converters for that right now, and semi decent CRTs aren't expensive either.

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u/JuiceJapan 3h ago

If I could find a The KX-45ED1 / PVM-4300 I would buy it. Living in Japan I might get lucky...

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u/DroidLord R5 5600X | RTX 3060 Ti | 32GB RAM 2h ago

I wonder if it's possible to emulate the CRT look and feel without stepping into the many pitfalls that CRTs had? Would be pretty cool if a company made a CRT-like monitor from scratch with modern engineering practices.

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u/Wrestler7777777 1h ago

Yes, it's possible! You need a 4K HDR screen to pull it off though. There are shaders out there that can emulate the CRT look down to the subpixels. That's why you need 4K because you actually have to render the CRT's pixels. 

But still, even with a good shader an LCD will just never fully look like a true CRT. 

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u/TwinkiesSucker 5h ago

Reminds me of Need for Speed Underground. riders of the storm intensifies

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u/space_lasers 4h ago

My immediate first thought was nostalgia for so many hours as a kid spent playing NFS underground on my CRT.

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u/Willing-Material-424 5h ago

Crt’s have had better image quality up to the moment oled tv’s became a thing. It’s wild. Flat screens were absolute dogshit for like 15 years

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u/Robby_Digital 5h ago

High end CRT's

For the vast majority, lighter and thinner outweighed the ok image quality of LCDs

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u/PlaquePlague 4h ago

Also LCDs are so much more consistent.  

Good CRTs were good, but most people never even saw a good CRT.  And bad CRTs?  They were REALLY REALLY bad.  A bad LCD is miles ahead of a bad CRT. 

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u/joshman196 4h ago

A bad LCD is miles ahead of a bad CRT. 

Have you never used a Passive Matrix LCD? A "bad crt" still has instant response times compared to early LCDs because of the electron gun.

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u/SaulFemm 3h ago

Response times are not the only measure of a display's quality.

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u/One_Contribution_27 2h ago

Sure, there’s also viewing angle, which bad LCDs were also dogshit at.

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u/zgillet i7 12700K ~ PNY RTX 5070 12GB OC ~ 32 GB DDR5 RAM 4h ago

Dude has never used a TN monitor either.

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u/RagsZa 3h ago

A bad LCD is miles ahead of a bad CRT

Not at all. I've owned both. The inverse is true.

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u/w1ckizer 5h ago

Plasma was pretty darn good too (image quality wise).

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u/BoSknight 5h ago

My mother in law still has the same little plasma TV in her living room from when they were the new thing in town.

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u/noteverrelevant 5600X|RX 6700 XT|48GB 5h ago

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u/Slappy-_-Boy R5 5600x | RTX 4070ti | 32Gb 3200 5h ago

I was hoping it would be a Michael with his plasma and I was not disappointed.

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u/Odditeee 4h ago

Pretty awesome setup considering his girlfriend has ‘zero dollars a year salary plus benefits, babe!’

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u/onefst250r 3h ago

GOOD LUCK PAYING FOR THAT WITH YOUR ZERO DOLLAR SALARY, BABE!

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u/bsquads 4h ago

Plasma is great...still have one as my living room TV. Not the best for gaming with the response time though.

I did get an OLED for the gaming den and it provides good picture and response that we missed since CRT days. VRR 120hz is also sick

Plasma for movies and sports (better natural motion and color)...OLED for gaming is my take on it

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u/OldPersonName 4h ago

I have a 2009 Panasonic Viera I paid 1000 for back then and it's going strong. Everything except OLED looks like crap compared to it still! Humorously enough my main concern back then when I bought it was burn in and that still hasn't been a problem, even after years of games. It would be nice to have higher resolution though.

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u/anygw2content 3h ago

Those had terrible burn-ins though. I still vividly remember seeing a shadow of the Windows Taskbar when playing video games.

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u/seanc6441 5h ago

Only by some metrics

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u/avarageone 4h ago

Our Visual Design department still has two workstations with small high end CRTs. They said it is the most costly equipment in the office by far, so I assume there is still need for it.

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u/Lost_Pheniix 5h ago

Well yes but I also don’t feel like dying from the noise it makes

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u/GrownThenBrewed 4h ago

It's a picture you can feel

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u/Lego_Professor 4h ago

Degauss has entered the chat

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u/-MERC-SG-17 4h ago

OLEDs still can't match the motion clarity of CRTs due to persistence.

Maybe a good BFI implementation on one of those 500hz OLEDs could come really close.

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u/Jeoshua AMD R7 5800X3D / RX 6800 / 32GB 3200MT CL14 ECC 5h ago edited 5h ago

Does upscaling really matter on CRT? I would think the "natural" blur from the phosphor glow would suffice at that resolution.

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u/KobraKay87 5800x3D / 4090 5h ago

It’s running native with DLAA for Anti Aliasing but with a CRT you would probably even do fine without AA at that resolution

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u/GraphiteBlue 3h ago

Anti-aliasing was introduced in 3D (PC) games back when CRT's were the norm. Aliasing was quite bad in 3D games at the time, even on relatively high resolutions. Early implementations of AA came with a significant performance penalty too. If anything, the CRT "glow" made the picture somewhat fuzzy compared to an LCD running its native resolution.

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u/Elu_Moon 4h ago

CRTs don't really provide that great of an AA from phosphor glow from my experience.

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u/Hofnaerrchen 5h ago

In some regard I really miss my old CRT monitors. Them being able to display different resolutions natively was a big benefit and not even mentioning them providing a space for my cats to lounge - it was so cute when they slipped of because being completely relaxed.. Something an LED monitor is just not capable of.

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u/dewidubbs 5h ago

I just want to experience touching the glass after gaming for 10 hours again.

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u/abotoe 3h ago

I remember covering the surface in tinfoil and zapping the shit out of myself. Great intro to capacitors and safety 

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u/Balc0ra My other PC has a 1030 5h ago

Any Austin did a Red Dead 2 video about playing it on a CRT. He reflected on the fact that some aspects looked crisp, but due to resolution differences, some aspects of the HUD stayed outside the tv borders, and some items became really hard to make out at 100 yards or more out, even in the day time. But anything close up it was really nice vs a modern TV.

Tho as he also pointed out. The box you use to convert from HDMI and the quality it has makes all the difference

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u/EarzFish 4h ago

I tend to try to sit closer than 100 yards away from screen whilst gaming.

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u/persondude27 7800x3d & 7900 XTX 1h ago

My sysadmin dad, to this day, uses a super-high-end B&W CRT from the 90s. It's a monstrous 21", can display a whopping 1600x1200 pixels (astonishing for the timeframe), and is 85 hz!

He loves it more than anything. He just sits in terminal all day, and text looks fantastic in greyscale. It's a semi-flat screen (the tube still has a little bend to it, but the external glass is flat).

He's hauled it through 4 major computer companies, 30 years, and several input standards.

I'm afraid to know what happens if it craps out before he does.

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u/hackiv 5h ago

Latency must be god like

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u/KobraKay87 5800x3D / 4090 5h ago

There is no latency from the monitor

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u/Reven_93 5h ago

I think that's exactly what they mean. Love the setup. Miss playing CS source.on CRTs. One of my peak gaming memories.

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u/the_knotso 4h ago

We need a niche company to start developing new-age CRT’s

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u/FUTURE10S Pentium G3258, RTX 3080 12GB, 32GB RAM 2h ago

There actually is a company that still makes CRTs, just for aviation purposes.

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u/BabyStockholmSyndrom 3h ago

How many upvotes you get will be how many people would buy it in the real world lol. That's probably why we'd never see it. You know it would be immensely overpriced too.

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u/SelfReconstruct 3h ago

With display port connectors

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u/dailyskeptic Ryzen 5 3600XT | 1660S | 32GB3200 | 500GB+480GB+2TB NVME/SSD/HDD 3h ago

It will never happen. When the last one dies, that's it

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u/Arcade1980 4h ago

For those who might not know. This is a 22" cathode ray tube monitor it weights about 70 pounds, I don't miss the days I had to carry these things around. But if you want to play retro consoles and games as they were meant to be, this is the way to go.

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u/fixthe_fernback 5h ago

God I wish driving in cyberpunk wasn't absolute trash

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u/Aser_the_Descender Ryzen 7 7800X3D - RTX 5090 - 32GB DDR5 - Hyte Y70 Touch 5h ago

Nothing mods can't fix...

And if you're on console - my condolences!

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u/TwinkiesSucker 5h ago

condolences

Bro, "consolences" was tight there

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u/Beni_Stingray I9 12900KF | RTX 3080 | 64GB 6000 CL30 | RGB 5h ago

Any recommendations? Driving mods was something i always keep my finger off for now.

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u/Indifferent_Response PC Master Race 5h ago

I prefer the motorcycle

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u/MyLoaderBuysFarms i9-9900K | 3080 | 32 GB DDR4-3200 | 1440p 4h ago

It’s so bad. Both cars and bikes have such odd handling in Cyberpunk. If they had similar car handling to GTAV and similar bike handling to Days Gone, it would be so much better.

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u/ThereAndFapAgain2 4h ago

Is it? I found it to be fine and I was driving on a keyboard.

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u/Toojara 4h ago

It's fine these days but not great. At launch it was awful.

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u/CptAngelo 4h ago

Now knocking on how good this looks, but why every reshade on every game that has pavement always defaults to mirror like wet roads? 

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u/KobraKay87 5800x3D / 4090 4h ago

This has nothing to do with reshade but with pathtracing! Reshade is only here for VHS noise and slight chroma smear

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u/CptAngelo 3h ago

oh, thanks for the correction, but still, you know what i mean lol

again, its not that it doesnt look great, but.. cmon, night city with super squeaky clean streets that almost look like a slick surface? yeeah i dont buy it lol

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u/droid9001 5h ago

Wow this looks amazing even though it's filmed! Is it the response time for CRTs?

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u/KobraKay87 5800x3D / 4090 5h ago

Motion clarity is unmatched, even today. Response time is basically non existent

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u/Chekonjak BIG AIR FTW 3h ago

This comment from one of the Blur Busters forum admins suggests 480hz OLED starts to outmatch CRTs in overall latency calculations. https://forums.blurbusters.com/viewtopic.php?t=12578#p98610

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u/OutrageousDress 5800X3D | 32GB DDR4-3733 | 3080 Ti | AW3821DW 5h ago

It's funny that all our current high end GPUs are capable of running games like Cyberpunk with path tracing at 'native' resolution and high framerate - as long as they're connected to a CRT. Whereas maxing out a modern display is too much for any of them.

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u/15438473151455 5h ago

Can you explain this?

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u/PcHelpBot2028 4h ago

Not OP but the typical take is that CRT's don't have a "locked" resolution like modern flat screens and can render at in-between resolutions and it still look fine.

So with a 4k display you either slice off portions of the screen or you have to fill the whole 4k. You can't take a 4k screen and just give it a 1600p resolution to put out natively, somewhere it is going to adjust it and introduce issues. Or step all the way down to 1080p for the least issues. DLSS and are tech to drastically reduce the upscaling issues of imperfect ratios.

CRT's allow to run at lower resolutions and still give "native-like" image quality for that resolution.

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u/The_Autarch 3h ago

all they're saying is that games run better at lower resolutions. it's not some profound statement.

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u/Kiwi_CunderThunt 4h ago

1024x768 who fucking cares you do you and CRT especially Sony Trinitron were sexy. I've got mine in my console but you prove a point

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u/Vasault AMD Ryzen 7 7800X3D | RTX 5070 Ti | 32GB DDR5 5600Mhz | 1440p 4h ago

That’s some oled level of quality, that’s why most people say crt were better than today’s ips

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u/Roubbes 5h ago

Path tracing suits CRT so good. Try Alan Wake II

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u/KobraKay87 5800x3D / 4090 5h ago

Good point, still have that game in my library. Need to check if it actually support 4:3 resolutions

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u/Regular_Weakness69 Ryzen 9700x | 9070 xt | 6000 32gb ram 💰 5h ago

Is CRT those chunky tube screens?

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u/KobraKay87 5800x3D / 4090 5h ago

Yup, this one is around 30 kilos!

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u/Stock_Brain_6633 4h ago

i had a 21" sony trinitron back in the day and it was the shit. those looked so good. and they were heavy as hell. my desk shelf bowed from the weight.

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u/metamasterplay 2h ago

Reminder that 25 years ago is the 2000s, not the 80s.

Fuck me.

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u/AxeAssassinAlbertson 4h ago

I have very vivid memories of the time I grabbed the flyback transformer on the back of the CRT without it being discharged first.

Well, I have memories of the moment I did it, and then memories of me being several feet away against the wall.

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u/TRIPMINE_Guy Ball-and-Disk Integrator, 10-inch disk, graph paper 3h ago

Op this is not 4:3 aspect ratio you are getting pixel stretching 

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u/Thradya 3h ago

He's running 4:3 monitor capable of 1920x1440@75Hz at dogshit 5:4 (stretched) resolution. He's literally blind.

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u/ElPlatanaso2 2h ago

We may have gone in the wrong direction with LCD

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u/N1ghtSh4de69 2h ago

And that's, gentlemen, is what we call a complete show off...

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u/Useless-Spy 2h ago

Dear diary, today I met Envy

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u/jazemo19 r5 3600 4.5GHz - rx5600xt - 16GB 1h ago

Yes high-end crt monitors are still crazy good. This is a picture of my g520 at 1440p@85Hz, I need to calibrate it but it looks so good

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u/DangyDanger C2Q Q6700 @ 3.1, GTX 550 Ti, 4GB DDR2-800 5h ago

That's pretty badass.

My secondary monitor is a (probably) mid tier CRT and I've never tried running Cyberpunk on it.

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u/cndctrdj 4h ago

Crt need to make a comeback

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u/F9-0021 285k | RTX 4090 | Arc A370m 4h ago

I bet that looks even more like you're playing Blade Runner than it normally does.

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u/sabin1981 Desktop 4h ago

Digital Foundry did a piece on this too, playing modern games on classic but high-end CRTs... general consensus is the results are friggin' spectacular :)

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u/Metro2005 4h ago

Oled, eat your heart out

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u/No-Channel3917 3h ago

Eh good enough

Welcome back crazy taxi

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u/Zelcki 2h ago

Only problem is that unlike older games, the UI wasn't made with CRT in mind

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u/Jamesaya PC Master Race 2h ago

CRT gaming is the microbrewery of gaming. It’s almost entirely exaggerated here-say.

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u/jake4448 2h ago

I should really play this

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u/Adam-Beau 2h ago

reminds me of nfs underground

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u/Cplotter 2h ago

Took many years for me to change due to the crappy tft and VA screens in the early days. Had a iiyama 19" with trinitron. Run 1024x768 at 74 Hz. Or higher rez on 60hz. My gf4 4400 struggled, fun memories.

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u/largePenisLover 2h ago

I still got one of those 24" Iiyama visionmaster pro diamondtron displays.
it could do something like 2560x1920@60hz
I should start using that thing again.

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u/AndyGait Desktop 2h ago

An old gamer friend of mine will happily spend hours telling you why CRT was and always will be king.

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u/blackwarlock 2h ago

Until you have to carry it lol.

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u/AaronDC100 1h ago

Gives me Far Cry Blood Dragon vibes

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u/JackLeGenial 1h ago

You play it tha way has it was meant to be

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u/xxademasoulxx 1h ago

Same CPU GPU combo here have a Sony Multiscan 100ES CRT connected to it . The monitor supports 120 Hz at 480p, and the system has no trouble hitting it at 480p lol.

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u/Plenty-Industries 1h ago

I want one of these HD CRT TVs.

My parents briefly had one until a light fixture busted it open in a moving truck. Which prompted us to buy our first LCD TV that night.

The ones im looking for is the Sony Trinitron or Wega series flat tube, Panasonics version; the ones that natively came 16:9.

Our DVD's looked amazing on it. So did my PS1/2 games.

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u/PFI_sloth 1h ago

We didn’t know how good we had it

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u/maot_ 1h ago

I was drooling after a syncmaster playing CS as a kid

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u/drcatguy 33m ago

That's beautiful! I had the same monitor, it was a beauty!

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u/LifeBuilder 25m ago

This video makes me wish this game wasn’t so mid and empty.